Gematsu recently published a new article containing a couple of helpful videos and some information on special skills for the new Wanderer class. The information for the Wanderer class was found on the Wanderer subcategory of the official website’s Character Maker section. If you visit the Character Maker section, you can also check out pages for the nine other announced classes. Each character class’s page allows you to check out color variations by clicking on the number icons found underneath the character art.
To get back to the Wanderer class, the site lists three Representative Skills and one Special Blast Skill. The Wanderer’s Representative Skills include Stone, Hunt, and Tunnel, and the Special Blast Skill for this class is Gust. The descriptions for the skills are below, quoted directly from Gematsu:
Representative Skills
- Stone – Throws a rock at an enemy within an arc-shaped radius and damages them.
- Hunt – An attack that affects any enemies in front of the caster; if the enemy is either a bird or animal type, extra damage is inflicted. A weapon is required in order to cast it.
- Tunnel – Destroys walls up to three spaces away in front of the caster.
Special Blast Skill
- Gust – Creates a sudden burst of wind that blows enemies around in a given room. It won’t outright defeat them, however.
It isn’t entirely clear what the meaning is between the delineation of the different types of skills. It doesn’t seem like the skill hierarchy is carried over directly from Etrian Odyssey IV, at least; Auto-Resurrect, Knockout Blow and Party Heal are all Representative Skills for the Medic. It appears Etrian Mystery Dungeon will have its own skill hierarchy.
I’d like to add that the official website for the game does feature some interesting additional content; there is a wide variety of Twitter icons featuring color and gender variations for different classes if you go to the Special section of the website.
Be sure to continue reading to check out the videos!
The Wanderer is an odd class. It seems like their primary strengths lie in simply traversing through the dungeon; Gust allows you to create space and scatter enemies away from you, and Tunnel allows you to burrow through walls. It’s likely that if they receive any other skills similar to Hunt, their offense (if any) will end up being highly specialized. This would mean though that their killing power depends heavily on the circumstances of a given battle.
The above is a basic video on movement in Etrian Mystery Dungeon. Every action taken in in the game uses up a turn. When you move or use an item, other active enemies on the dungeon floor can act too. During battles, there is an order in which combatants will act shown at the bottom of the screen. Outside of battles, your party will recover a small amount of health each turn. Gematsu also notes that a hunger system will be present in the game, a concept borrowed from the Pokemon Mystery Dungeon games. As your health recovers outside of combat, your party’s hunger grows slightly too; however this can be fixed by consuming food items.
Credit goes to the Gematsu article linked at the start of this writeup for the featured image and translated information.