Jutland Azure Revolution Valkyria

New Valkyria Azure Revolution Media/Info – Making-of for Songs, More Battle System Details

Sega has produced a new webpage on their Valkyria Azure Revolution website detailing some of the information recently made available on the demo for the game being included alongside Valkyria Chronicles Remaster’s release in Japan. We’ll focus on what’s not been previously covered in our most recent article on Azure Revolution.

First, some additional pieces of information on Maxim, the new character that opposes the kingdom of Jutland and the protagonists. Besides  as having a rather direct personality. We also have a full body official artwork piece of the character, which you can view below:

Valkyria Azure Revolution MaximNext, the kingdom of Jutland. This article’s featured image is of the lovely land itself. The main characters are from Jutland and fight on its behalf against the Rus Empire. It is structured as a constitutional monarchy (it has a king) and it is ruled by the father of Ophelia, who is the game’s heroine. However, the king is more of a puppet with little real influence. This influence belongs to the House of Lords and the House of Representatives seem to have more direct administrative sway on the country’s affairs.

Jutland has a mostly warm climate which lends itself well to agricultural development, and overtime the country has developed a citizenry well-known for its artisanal skills. However, unlike Gallia from Valkyria Chronicles, Jutland severely lacks for Ragnite. As a multi-purpose resource and a prime energy tool, a deficiency of readily accessible Ragnite is difficult for Jutland. Magic Arts industrial production has fallen off, and the “Azure Light” has disappeared. What the Azure Light is specifically and what it means for the plot of Azure Revolution, we’ll learn later.

In the year 1852, four countries formed the BRuFH Alliance, with the Rus Empire at the Alliance’s core. The congregation decided upon obstructing Jutland’s ability to import Ragnite, perhaps as an attempt to weaken Jutland to such a state where it could be conquered and repurposed/occupied to Rus’s liking. This decision, which resulted in an impoverished Jutland, triggers the war that the story of Valkyria Azure Revolution revolves around.

Mission Briefing Azure Revolution ValkyriaSega’s also released some more information on the demo and on the battle system. First – Briefing screens are back! It’s a nice touch from previous Valkyria games. They appear after you select a mission. In the battle demo that will accompany Valkyria Chronicles Remaster’s release, there will be two missions; the first one is described as a tutorial, and the second one is a “real mission.”

Morale Bar Azure Revolution ValkyriaAt the top of the screen, there will be a morale measurement bar that is mutually exclusive between both sides. The HUD for missions when you’re on the field reminds me of Dragon Ball Z: The Legend for the Playstation…anyway, Sega also mentions that mission ranking is a function of clear time and the number of enemies defeated. Rather interesting direction – depending on how the battle system turns out, achieving the highest rank may be very difficult.

Reactions Valkyria Azure Revolution

In our previous writeup about the new information unveiled for the battle system, we learned about preemptive attacking a mob of enemies and how they provide advantages for the player. Sega offers some additional detail by talking about Reactions – which are noticeable on the map prior to engaging in Close Combat. Surprise is a state of shock which lasts for a couple of seconds, and is a chance to gain an advantage in Close Combat. Impatience denotes being in an disadvantageous situation; this is good when the enemy is afflicted with Impatience, because the ability to act is hindered when in this state. Anger increases offensive ability and decreases defensive ability. There is some risk to this Reaction. And lastly, Determined increases defensive stats.

Concluding this deluge of information, Sega released a couple of new videos for Valkyria Azure Revolution. Two of them are for important songs in the game: a making-of for Aoki Kakumei, and another making-of for Eternal Rest (both featuring the talents of Yasunori Mitsuda, the Tokyo Symphony Orchestra, and Sarah Alainn.) The last trailer is an extended preview trailer. Check them out!

Aoki Kakumei Making-of, featuring Yasunori Mitsuda:

『蒼き革命のヴァルキュリア』メインテーマ「蒼き革命」 試聴&メイキング映像

Eternal Rest Making-of, featuring Yasunori Mitsuda and Sarah Alainn:

『蒼き革命のヴァルキュリア』メインテーマ「蒼き革命」 試聴&メイキング映像

Extended Teaser Trailer:

『蒼き革命のヴァルキュリア』ティザートレーラー映像 完全版

Credit for the images goes to the Sega website linked at the article’s beginning. Credit for additional information belongs to this Gematsu article.

1 thought on “New Valkyria Azure Revolution Media/Info – Making-of for Songs, More Battle System Details

  1. Pingback: Valkyria: Azure Revolution Gets First Demo Footage, New Screenshots and Characters - Segalization

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