Author Archives: InTheSky

New Dengeki Bunko: Fighting Climax IGNITION Trailer for TGS 2015

Tokyo Game Show 2015 looms over us. As of this article’s writing, it’s early morning of September 17th in Japan, and the 17th is the first day of TGS. Ahead of the incoming festivities, Sega has released a new comprehensive promotional movie for Dengeki Bunko: Fighting Climax IGNITION, the second title in the Fighting Climax series. It offers a look at the playable characters and the revamped team system (featuring Blast characters.)

Check out the trailer below! It lasts for almost four minutes and summarizes the game. Dengeki Bunko: Fighting Climax IGNITION is coming out on December 17th in Japan for PS3, PS4, and Vita.

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Project DIVA Future Tone

Hatsune Miku: Project DIVA Future Tone Coming to Playstation 4

The SCEJA conference for Tokyo Game Show 2015 has come and gone, and there wasn’t mention of the new Project DIVA title Project DIVA X at that time. However, Project DIVA Future Tone for Playstation 4 was announced after Nagoshi had concluded his presentation.

This is a port of Hatsune Miku: Project DIVA Arcade Future Tone originally for arcades. Project DIVA Arcade has actually received many revisions in its time. With Yakuza 6 being released exclusively for Playstation 4, and with other titles like Phantasy Star Online 2 (honored with a brief promotional video throughout the SCEJA 2015 conference) coming to Playstation 4, it appears that Sega is warming up to Playstation 4 exclusivity.

The game will be a digital release, and the release window right now is only specified as sometime in 2016. The announcement trailer can be seen below!

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Yakuza 6

Yakuza Kiwami (Remake of First Game) Announced, Yakuza 6 Incoming

The Sony Computer Entertaiment Japan-Asia Conference has just concluded. It was a time for figures representing Sony and third-parties including Bandai Namco, Capcom, Square-Enix, Spike Chunsoft, and Koei-Tecmo to take to the stage and show off some of their future plans.

Relatively early into the conference, Sega’s Toshihiro Nagoshi came on stage to discuss some special Yakuza-related news. First, he played the trailer for Yakuza Kiwami, a remake of Yakuza 1. This remake will be an expanded version of the first game, featuring new side content and additional scenario offerings. Nagoshi mentioned that development of the first game on Playstation 2 was quite difficult, and after having released the game didn’t feel that he completed everything he wanted to do with Yakuza 1. That chance to make things right has arrived with Yakuza Kiwami!

The trailer that was played can be found after the break. Yakuza Kiwami, in keeping with Yakuza tradition thus far, will be coming out on both Playstation 3 and Playstation 4. An early promotional website is already live, and details pricing and release schedule too: ¥6,490, and January 21, 2016.

Additionally, Nagoshi went further and confirmed the development of the next mainline entry in the Yakuza series: Yakuza 6. While no additional details or media were shown during his speaking time slot at the SCEJA conference, he mentioned that more would be revealed when Tokyo Game Show 2015 opens.

Yakuza 6 will in fact be exclusive to Playstation 4 this time, deviating from Yakuza tradition thus far. It’s expected to release sometime in the fall of 2016 for Japan.

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Blade Arcus Misty

New Blade Arcus from Shining EX Character – Misty, (Hearts, Blade)

Blade Arcus from Shining EX, the second iteration of Blade Arcus fighting games featuring modern Shining characters, continues to expand its roster with the announcement of Misty from Shining Hearts and Shining Blade. As of now, the roster stands at 16 playable characters. Shining Resonance‘s Sonia will be available to those who purchase a first-print edition of Blade Arcus from Shining EX.

Blade Arcus from Shining EX will be playable at Tokyo Game Show 2015. The build of the game that will be playable here will include Misty as a playable character, too.

A special trailer devoted solely to the character is available for viewing after the break. It’s a surprisingly lengthy four minutes! The trailer is a demo of Misty’s battle capabilities. She’s a character who primarily focuses on screen control through placement of special orbs. She can hit them with an attack to send them in a direction, or remotely explode them.

The video toys with some interesting ideas, including summoning two orbs and then sending one orb to attack while forcing the other to explode, forcing the opponent to block. If she knocks her opponent down, she has an opportunity to summon orbs, but the payoff doesn’t seem especially great even if your opponent blocks since she has to recover. You might at best be able to simply summon more. It might be best not to send the orbs off immediately, but at least have one nearby you in order to control space as it becomes necessary and to keep your opponent guessing.

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7th Dragon III Duelist

7th Dragon III Code: VFD Duelist Trailer

Sega’s uploaded another character class trailer for 7th Dragon III Code: VFD, this time showing off the Duelist. The Duelist summons monsters and makes use of “traps”  to attack. Their attacks are governed by the use of cards given to the player; using the best ones at hand will help you go far in the game.

Also, a reminder that 7th Dragon III Code: VFD will be featured at Tokyo Game Show 2015. There will be a 30-minute NicoNico segment on September 19th from approximately 12:25 – 12:55 JST featuring the latest 7th Dragon III info, and will probably cover anything new revealed at TGS too.

Watch the trailer after the break!

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puyopuyorin

Puyo Puyo X Love Live!’s Rin Hoshizora Illustration Revealed!

Months ago we wrote about a poll determining which Sega franchise Love Live!‘s Rin would be promoting as part of the Love Live! X Sega Summer Campaign (which itself has birthed some interesting results, owing to Love Live!’s popularity!) While Yakuza missed its chance (wouldn’t that have been an interesting outcome!) Puyo Puyo was the victor.

In an illustration celebrating both Puyo Puyo‘s victory and the collaboration between franchises, we have Rin Hoshizora cosplaying as Arle Nadja on a Green Puyo. Those who Retweet the Twitter post featuring the illustration are eligible to win a copy of the illustration on a poster, with three posters available to be given away. As of this article’s writing, the Retweet count is past 25k. I can’t help but wonder where the numbers are coming from: Sega fans or Love Live! fans? As for the contest , it ends on September 23.

For those that don’t know, Love Live! is an incredibly popular multimedia franchise involving fictional school idol characters and music. Love Live! The School Idol Movie is premiering in theaters this weekend in the United States, and for many showings it’s difficult to secure a ticket by now.

New Yakuza TGS2015

Sega’s TGS 2015 Lineup – New Yakuza Game, and More Surprise Announcements?

Sega’s Tokyo Game Show 2015 plans are becoming clearer as the big weekend approaches. The official Yakuza portal has a curious image at the top of the page, the one we’ve chosen as this article’s featured image. It’s certainly a teaser for a new Yakuza title, set to be revealed at Tokyo Game Show 2015. So much for my prediction….anyway, congratulations Yakuza fans! September 15 is also the day of the Sony Japan’s press conference, so we can probably expect a full reveal of new title there.

Sega had also gone live with an update to their website detailing this year’s TGS offerings from itself, Atlus, and its partners for this year (Warner Bros., Nippon Ichi Software, Mages). The officially announced list featuring Atlus and Sega (and including their status as playable and/or stage presence only) is as follows:

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7th Dragon III Code: VFD Vanisher and Battle/Dragon Trailers, 1st PV

AnimeNewsNetwork writes that Sega has uploaded two new trailers for 7th Dragon III: Code VFD. The first trailer is for the high-damaging Vanisher class, while the other trailer…is not for a character class but is a system video demoing battles featuring dragons, which are a stronger enemy class than usual. It also showcases the potential of your support teams (the “2nd” and “3rd” sets of three) through their participation in a combination attack. I had guessed there would be two character trailers at a time, but it seems I was wrong (this time!)

Sega has also published the first promotional video for the game, featuring the opening theme song. It’s quite a lengthy production at around three minutes!

The game is set for release on October 15.

Anyway, watch the videos after the break!

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SEGA TGS Site Teaser

Sega’s Tokyo Game Show 2015 Website Opening on September 10th, What’s Coming?

Sega has put up a teaser site for their TGS 2015 showing. The page draws attention to Sega, Sega Networks (mobile division,) and Atlus (you already know.) As of late, other companies including Bandai Namco and Koei-Tecmo have been revealing their TGS lineups, but Sega is pretty clearly trying to play their cards close to the chest as long as they can if they’re willing to avoid acting in lockstep with other companies (although one could make the argument that you don’t want too many companies revealing their plans next to each other because people will lose focus.) So it appears they’re pretty confident about whatever their plans may be for Tokyo Game Show.

We’re stuck waiting at least another week for the site’s opening and any new info it may contain, barring a Famitsu leak or something of the sort. As it stands, for major consumer division reveals we already have Phantasy Star Online 2 for PS4 and Hatsune Miku: Project DIVA X. I do have some ideas on what won’t be there, but keep in mind that this is just speculation.

-Not a new Sonic Team Sonic the Hedgehog title. Sonic Boom: Fire and Ice is releasing in the Fall, but perhaps Sega don’t want to take any hype away from Fire and Ice. The Sonic the Hedgehog franchise isn’t a franchise like Final Fantasy that can avoid competing against itself, as it stands.  This is assuming Sonic Team are working on a new Sonic title, which is at least inevitable and it’s really a question of when the project becomes public knowledge.

-Not a new Yakuza game. While the Yakuza franchise continues to evolve in terms of getting experimental with its battle systems, side content, and how it tells stories, Sega has been producing Yakuza games at a pretty quick rate with 5, Ishin, and Zero. The sales for the franchise are pretty good in Japan compared to most other titles of its kind, but they are decreasing in slight increments. In any case, Sega may think they can afford to give the franchise a minor break in its homeland. It is still fairly strong in Japan. Maaaaybe it could catch up on its overseas presence in the meantime…

-Not a new franchise. There haven’t been any strong new IPs in the consumer division in the past couple of years. Rhythm Thief (this one depresses me, I loved the music) and Hero Bank (in spite of the sequel and accompanying anime series) never really took off. Generally, I think we can expect most Japanese companies to, for the most part, not go too heavy on new IPs, and instead focus on an existing stable of active franchises (or perhaps revisit old ones, though this is less likely.) One of the exceptions that immediately comes to mind is Koei-Tecmo’s Yoru no Nai Kuni, but even that doesn’t seem likely to become its own extended franchise if I had to guess. There’s also Capcom’s deep down (what’s going on with that?…) and Bandai Namco’s Lost Reavers/Project Treasure, but (and not to minimize my wrongness) they’re sort of these major projects that you expect a company to make in conjunction with a new generation’s arrival, and will probably be products of the time, and for its time only – I am guessing that deep down even it if succeeds isn’t going to be an investment lasting past this generation.

Who knows what the future may hold though. If you think you know, tell us what you think! If you really do know, then tell us too. Ideally, whatever you offer coincides with whatever I was predicting (which wasn’t much, but who’s keeping track?) because it means that I might be amazing at this prediction business! Either way, we won’t have to wait too long.

Featured image courtesy of this Gematsu article.

Nagoshi

Toshihiro Nagoshi (and Other Developers) Comments on the Japanese Gaming Industry

Famitsu recently assembled a panel of prominent Japanese gaming industry names and asked them for their thoughts on the trajectory of the Japanese gaming industry in the near and far futures. One such person interviewed by Famitsu is Sega’s Toshihiro Nagoshi. Some of the other names polled that our readers may know include Platinum Games’ Hideki Kamiya, Bandai Namco Entertainment’s Katsuhiro Harada, Square-Enix’s Yoshinori Kitase, and Koei-Tecmo’s Yosuke Hayashi. Nichegamer was gracious enough to translate some of the more salient points made in the interview.

Nagoshi’s thoughts are interesting. He’s pretty at ease as far as developing on the Playstation 4 is concerned, noting that it’s a powerful machine (albeit adding that the jump between the PS4 and the PS4 isn’t extremely monumental)  and that there shouldn’t be much difficulty utilizing its architecture. Some of our readers may remember that the Playstation 3 wasn’t adopted so readily upon its launch.

The most pressing concern is the costliness of development. Nagoshi would prefer that fans not have to worry too much about such a concern (but who can blame us?) and ideally the fans can focus on the games themselves. He doesn’t think most other Japanese developers can confidently predict when enough gamers will buy PS4’s to warrant a shift away from cross-gen development. That being said, in the near future the Playstation 4 is going to be a major focal point.

Nagoshi expects sales within Asia (outside of Japan) to double Japan’s numbers, and states that understanding that Yakuza is a Japanese-focused franchise, Sega can’t “pin all their hopes and dreams on such a Japanese game.” Sega has of course been putting more of their Japanese games in Asia or localizing them into Chinese. But that’s still an interesting comment. It’s definitely true that Yakuza is inseparable from Japan as an inspiration, but in my mind it sort of suggests that Japan at the moment isn’t culturally integrated, or globalized, enough for a high-end game with Japanese sensibilities to be made without it being risky. Which might speak to the hit-and-miss localization record that we note nowadays. But it also makes you ask – what are the Japanese sensibilities exactly that risk alienating the world at large? Is it something we see visually, in game design, or is it purely in cultural references?

It also makes you ask what makes Japanese games risky in a global space. This sort of discussion isn’t seen in relation to Western consumption. The average US gamer apparently spends about $80 a year (a decrease from last year) on gaming, a trend that follows the greater adoption of games that are free to play or sold at lower price points. If we assume that to be true, that would be alarming for a console-focused company considering these games are sold at $40-60. The obvious consequence is that such priced titles are being gradually understood as “niche spaces” by companies.

In any case, in the near future the console space is going to be seen as something to help move the company move forward. He thinks that consoles are a sort of in-between space with smartphones on one side and PC gaming on the other. But in a decade, Nagoshi isn’t sure that have a secure, easy space ahead as we may understand it.

Two major factors to keep in mind are that console game development is expensive (and increasingly so) and that confidence in Japanese retail consumption is continually weakening, which has been observable for quite some time due to Japan’s economic struggles. Looking at Media Create numbers has been, in my opinion, depressing for quite some time. Changes in either of the above two elements could positively impact the Japanese gaming industry in my opinion.

In any case, I highly suggest you read the nichegamer article linked at the top! Not everyone produces the same answers, and some give different issues their focus.

Featured image courtesy of this gamestar.hu article.