Tag Archives: Dengeki Bunko Fighting Climax Ignition

DFCI Zero

New Dengeki Bunko: Fighting Climax Ignition Support Characters Announced

Dengeki Online revealed a couple of new support characters for Dengeki Bunko: Fighting Climax Ignition. Pictured above is Zero, from Re:Zero Kara Hajimeru Isekai Seikatsu. She’s a witch, and it looks like the particular support attack she’s using can cover a lot of space.

 

DFCI IriyaThis is Iriya from Iriya no Sora, UFO no Natsu. While just an awkward high school girl on the surface, she’s also the skilled pilot of a special jet that helps her to defend the Earth from aliens. Wonder what her support technique does…

 

DFCI TomoAnd lastly is Tomo Asama from Horizon in the Middle of Nowhere. She is a Shinto priestess and adept with the bow and arrow. Incidentally, she isn’t a main character – it makes you wonder if someone else may show up from this series in the future.

Remember that the special livestream for Uiharu in Dengeki Bunko: Fighting Climax is coming up tomorrow! The Dengeki Online article linked above has got the links you need towards the bottom of the article.

Dengeki Bunko: Fighting Climax Ignition comes out in Japan for Vita, PS4, and PS3 on December 17th. This latest iteration of Fighting Climax already out in arcades.

Credit goes to this Dengeki Online article for the featured images.

DFC Ignition

Upcoming Dengeki Bunko Fighting Climax: Ignition Stream to Showcase New Character Kuroko Shirai

Kuroko Shirai, the recently revealed new playable character from the Index/Railgun series, is going to be featured in a livestream for Dengeki Bunko Fighting Climax: Ignition on October 28th, 8PM Japan Time. This stream will be viewable through the YouTube link shown on this Dengeki Online article, and through a Niconico stream that is linked to right underneath the YouTube link (made visible as a rectangular button. Just be aware that you need a Niconico account to watch videos!

Sega’s Ryutaro Nonaka, the producer of the Dengeki Bunko Fighting Climax series, will be on hand to demo the game.

Credit goes to the Dengeki Online article cited above for the featured image.

Ignition Tatsuya

Tatsuya Shiba Trailer for Dengeki Bunko: Fighting Climax Ignition

Sega has released a special trailer for Tatsuya Shiba’s introduction to Dengeki Bunko: Fighting Climax Ignition. He’s a very well-known character in his own regard and a rather high-profile addition to the cast. Initial impressions of the character from players and careful study of the game seem to suggest that he’s quite strong relative to the other playable cast members. As it is, he can be revived once his health bar is depleted (although only with a small amount of health restored.) Impressions of the character can change over time, but it is funny to note this considering how the character is regarded as absurdly powerful within his source material (The Irregular at Magic High School.)

Continue reading to check out the trailer!

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DFBCI Kuroko Uihara

Dengeki Bunko: Fighting Climax Ignition Adds Shirai Kuroko and Kazari Uiharu

At Akihabara’s Dengeki Bunko Fall Festival, new characters for Dengeki Bunko: Fighting Climax Ignition were revealed: Shirai Kuroko (playable) and Uiharu Kazari (support) from the A Certain Magical Index and A Certain Scientific Railgun. The announcement was teased leading up to the event by Sega.

Kuroko is the best friend of the other playable Index/Railgun representative Misaka Mikoto, and possesses the Teleportation Esper ability. Uihara is Kuroko’s friend, and she possesses the Thermal Hand Esper ability. They’re both in “Judgment”, a student-based law enforcement organization. In the image above, both Kuroko and Uihara are on the right side of the screen, with Kuroko closer to the center.

Dengeki Bunko: Fighting Climax Ignition releases for Japan on the 17th of December for Vita, PS3, and PS4. So far four new playable characters have been announced for Ignition. There’s no word on whether or not more will be joining.

Credit to this Dengeki Online article for breaking the news and for the featured image. And thanks to fellow Segalization contributor Kuronoa for the explanation on these newly revealed characters.

New Dengeki Bunko: Fighting Climax IGNITION Trailer for TGS 2015

Tokyo Game Show 2015 looms over us. As of this article’s writing, it’s early morning of September 17th in Japan, and the 17th is the first day of TGS. Ahead of the incoming festivities, Sega has released a new comprehensive promotional movie for Dengeki Bunko: Fighting Climax IGNITION, the second title in the Fighting Climax series. It offers a look at the playable characters and the revamped team system (featuring Blast characters.)

Check out the trailer below! It lasts for almost four minutes and summarizes the game. Dengeki Bunko: Fighting Climax IGNITION is coming out on December 17th in Japan for PS3, PS4, and Vita.

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Dengeki Bunko: Fighting Climax Ignition Announced for PS4, PS3, and PS Vita in Japan

In a somewhat surprising move, Sega of Japan has announced that Dengeki Bunko: Fighting Climax Ignition will be coming to the PS4, PS3, and PS Vita on December 17 in Japan. The game is an updated version of the original Dengeki Bunko: Fighting Climax featuring new characters and balance updates, which we talked about in some of our earlier articles.

The original game is still set to be released in the US and the EU about a month from now. One can question if revealing the existence of an updated version on more platforms is a good move from Sega. After all, this could make people think twice about buying the original game, and I’m already reading comments from people doing just that. Let’s hope this doesn’t hurt its sales too much, as a potential localization of Dengeki Bunko: Fighting Climax Ignition is evidently going to depend on how well Dengeki Bunko: Fighting Climax sells overseas. We added three images, posted by Dengeki Online, of what we assume is the console version of Ignition below.

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DBFC Ignition Tatsuya

Tatsuya Shiba (The Irregular at Magic High School) Will be Playable in Dengeki Bunko: Fighting Climax Ignition

Shortly after Dengeki Bunko: Fighting Climax Ignition was announced, there were talks of “upgrading” one of the assist characters to being a playable option. If ever there were a candidate likely to receive that blessing, it would be Tatsuya Shiba, the main character of The Irregular at Magic High School.

And behold! Dengeki Online has just broken news of his arrival, joining the ranks of this iteration’s new playable characters following Emi and Quenser. Tatsuya is the highly popular (and polarizing) protagonist of the Irregular series. Additionally, Miyuki Shiba, who was playable in Fighting Climax, is now selectable as one of the support options in team composition. Tatsuya is set to be a playable in arcades sometime this Fall. As a character he’s designed for all player skill levels.

Do note that when crafting a team, you cannot choose any character more than once. No Tatsuya leads with Tatsuya assists.

There’s no way Tatsuya is the last character to be added in Ignition, so it’ll be interesting to see who the next character is.

Credit for the featured image goes to this Dengeki Online article.

Sega’s Sam Mullen Talks Dengeki Bunko: Fighting Climax Localization and Much More

Sam Mullen of Sega spoke at length with EventHubs in a recently published interview about the localization process of Dengeki Bunko: Fighting Climax, among other subjects.

One of the more interesting comments involves part of Mullen’s motivation for supporting the localization of DBFC; he notes that when he became aware of the game’s development at around 2012, Sega as a company lacked for well-known 2D fighters. I’ve taken note of this too actually and I share the exact same sentiment. One thing about 2D fighters is that they’re easily accessible, in part due to the already existing prominence of franchises like Street Fighter, the Versus games made by Capcom, Mortal Kombat, and the Arc Systems Works fighters Guilty Gear and Blazblue. What with DBFC’s popular characters and ease of entry, Mullen thought DBFC had great potential for the West.

Games that feature characters across a large amount of franchises tend to invite discussion on the difficulty of licensing characters and how that might impact either roster choices or localization chances, but Mullen also notes that licensing is less of an issue than it otherwise might have been in another game considering all characters here are a part of the Dengeki Bunko imprint. Later in the interview Mullen does say that some aspects of the localization (as far as translating, and understanding what sort of references characters are making, and the fact that some of the source material hasn’t made its way West in an official capacity) were difficult and required some research!

With Valkyria Chronicles’ success on Steam, EventHubs asked Mullen about DFBC and Sega’s thoughts on PC support moving forward. The issue of PC support for fighting games is a recurring one. While arcades and consoles are generally seen as the primary platforms for the genre, we’ve seen more initiative from companies like Capcom and Arc System Works on this front over time. Mullen acknowledges that PC is a growing platform, but also stated that PC as a platform isn’t as strong in Japan. This was actually in response to other comments made by the interviewer that touched on the idea that Sega West and Sega of Japan would seem to have different game development plans for PC. Mullen also added that generally Sega’s localization team opts to localize products on platforms that Sega of Japan has already developed, with the idea of minimizing release delays from adding other platforms.

EventHubs also broached the subject of Ignition, the expanded release of DBFC. Mullen says that Sega is going to focus on supporting DBFC first and then make a decision on where to move with Ignition. Mullen also says that he’s aware that there’s a tendency for some fighting game players to opt not to purchase a game in anticipation for an expanded release in the future.

Speculative on my part, but it would seem to me that Sam Mullen has some pulse on fighting games and the communities that develop around them. He was present for EVO 2015 and has been present for smaller DBFC tournaments for conventions he’s attended. He also acknowledges a bifurcation that often happens with fighting games – the hardcore audience that enjoys technical or competitive play, and a softer audience whose primary interests lie with character personalities and relationships, story or dialogue, and music or art (though not to say that there’s no overlap, as people often taken interest in “both sides” too.) In any case, having some familiarity with particular genres would seem to make it easier to plan on how to handle its release!

This is by no means a complete summary of the interview, and I encourage you all to read the EventHubs link if you haven’t done so!

Dengeki Bunko: Fighting Climax Ignition Receives Launch Trailer

Dengeki Bunko: Fighting Climax Ignition, an updated version of Dengeki Bunko: Fighting Climax, has launched in arcades in Japan today. Accompanying the launch is a new trailer for the game, also featuring the two new characters Emi Yusa from Hataraku Mao-sama! and Quenser Barbotage from Heavy Object. You can watch the launch trailer below. Meanwhile, the original Dengeki Bunko: Fighting Climax is scheduled to be released later this year in North America for the PlayStation 3 and PlayStation Vita.

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Dengeki Bunko Fighting Climax Ignition

Dengeki Bunko: FIGHTING Climax Ignition Coming to JPN Arcades Next Week

While previously only given a release window of “Summer 2015”, Sega has officially announced that Dengeki Bunko: FIGHTING CLIMAX Ignition will arrive in Japanese arcades on July 28, which is next week. It’s rather sudden, but the sooner the better. Were a console version to come out, you’d want the space between releases to be pretty noticeable. And considering that Blade Arcus from Shining EX is coming to Japan late November, it’s better not to have the two compete or be all that close to each other. Maybe the playerbase doesn’t have much overlap, but you ideally don’t want your game to have to compete with hype from another fighter. Fighting games ideally want consistent customers, and people only have so many hours in a day.

It remains to be seen what will happen with this version in the West!