Tag Archives: Dengeki Bunko Fighting Climax

Dengeki Online’s 10/28 Dengeki Bunko: Fighting Climax Ignition Livestream Archive

Missed the recent livestream for Dengeki Bunko: Fighting Climax Ignition? It’s fine – Dengeki Online have uploaded the stream footage to their YouTube account. The stream clocks in at around a hefty hour and a half! But, you’ll want to be aware that most of the footage features discussion from the panelists or skits.

The stream is notable for featuring the first gameplay footage of Kuroko Shirai, the newly-announced playable character for Dengeki Bunko: Fighting Climax Ignition. You can see her at the 38:20 mark and the 1:04:50 mark (and the two matches that follow directly after this.) It’s an opportunity to glean a little more insight into how she might play as a character.

Check out the footage at around the 28-minute mark (the first instance of gameplay footage being demoed,) and you’ll notice a new stage. It’s the SeHaGaga Academy from Hi☆sCoool! SeHa Girls! It’s the central location for all of the SeHa Girls’ shenanigans in the anime series that aired last year, and features a number of Sega-related shoutouts. I think NiGHTS floating around is a cute touch, but I personally just like NiGHTS.

Continue reading to watch the YouTube video!

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DFCI Zero

New Dengeki Bunko: Fighting Climax Ignition Support Characters Announced

Dengeki Online revealed a couple of new support characters for Dengeki Bunko: Fighting Climax Ignition. Pictured above is Zero, from Re:Zero Kara Hajimeru Isekai Seikatsu. She’s a witch, and it looks like the particular support attack she’s using can cover a lot of space.

 

DFCI IriyaThis is Iriya from Iriya no Sora, UFO no Natsu. While just an awkward high school girl on the surface, she’s also the skilled pilot of a special jet that helps her to defend the Earth from aliens. Wonder what her support technique does…

 

DFCI TomoAnd lastly is Tomo Asama from Horizon in the Middle of Nowhere. She is a Shinto priestess and adept with the bow and arrow. Incidentally, she isn’t a main character – it makes you wonder if someone else may show up from this series in the future.

Remember that the special livestream for Uiharu in Dengeki Bunko: Fighting Climax is coming up tomorrow! The Dengeki Online article linked above has got the links you need towards the bottom of the article.

Dengeki Bunko: Fighting Climax Ignition comes out in Japan for Vita, PS4, and PS3 on December 17th. This latest iteration of Fighting Climax already out in arcades.

Credit goes to this Dengeki Online article for the featured images.

Dengeki Bunko: Fighting Climax Now Available in the US and EU!

SEGA’s 2D fighting game Dengeki Bunko: Fighting Climax has been released today in the US and the EU on PS Vita and PS3! The PS3 version costs $39.99 / €39,99 and the PS Vita version costs $29.99 / €29.99, and cross-save between those two platforms is supported. The game includes 14 playable characters and 23 assist characters, most originating from various Dengeki Bunko novels but also some from Sega franchises such as Virtua Fighter and Valkyria Chronicles. The game also has several SEGA themed stages, such as a NiGHTS: into Dreams stage. Being a 2D fighting game, online multiplayer is of course supported as well.

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DFBCI Kuroko Uihara

Dengeki Bunko: Fighting Climax Ignition Adds Shirai Kuroko and Kazari Uiharu

At Akihabara’s Dengeki Bunko Fall Festival, new characters for Dengeki Bunko: Fighting Climax Ignition were revealed: Shirai Kuroko (playable) and Uiharu Kazari (support) from the A Certain Magical Index and A Certain Scientific Railgun. The announcement was teased leading up to the event by Sega.

Kuroko is the best friend of the other playable Index/Railgun representative Misaka Mikoto, and possesses the Teleportation Esper ability. Uihara is Kuroko’s friend, and she possesses the Thermal Hand Esper ability. They’re both in “Judgment”, a student-based law enforcement organization. In the image above, both Kuroko and Uihara are on the right side of the screen, with Kuroko closer to the center.

Dengeki Bunko: Fighting Climax Ignition releases for Japan on the 17th of December for Vita, PS3, and PS4. So far four new playable characters have been announced for Ignition. There’s no word on whether or not more will be joining.

Credit to this Dengeki Online article for breaking the news and for the featured image. And thanks to fellow Segalization contributor Kuronoa for the explanation on these newly revealed characters.

2nd Character Roster Trailer for Dengeki Bunko: Fighting Climax

Sega of America have released the second character roster trailer for Dengeki Bunko Fighting Climax, the 2D fighting game which will be released next week on October 6 in North America and Europe. Here’s a list of characters (and the light novels they originate from) featured in the trailer:

  • Kirino Kousaka (Oreimo)
  • Mikoto Misaka (A Certain Magical Index)
  • Shana (Shakugan no Shana)
  • Kirito (Sword Art Online)

You can view the new video below! Concerning the game’s release, while North America is getting a physical edition together with a Collectible Outer Box CD, the European version of the game will only be available digitally on PSN. It’s not clear if Sega will be giving any extras for the digital EU version of the game either, but it seems unlikely at this point.

Dengeki Bunko - Character Roster #2

Dengeki Bunko: Fighting Climax Ignition Announced for PS4, PS3, and PS Vita in Japan

In a somewhat surprising move, Sega of Japan has announced that Dengeki Bunko: Fighting Climax Ignition will be coming to the PS4, PS3, and PS Vita on December 17 in Japan. The game is an updated version of the original Dengeki Bunko: Fighting Climax featuring new characters and balance updates, which we talked about in some of our earlier articles.

The original game is still set to be released in the US and the EU about a month from now. One can question if revealing the existence of an updated version on more platforms is a good move from Sega. After all, this could make people think twice about buying the original game, and I’m already reading comments from people doing just that. Let’s hope this doesn’t hurt its sales too much, as a potential localization of Dengeki Bunko: Fighting Climax Ignition is evidently going to depend on how well Dengeki Bunko: Fighting Climax sells overseas. We added three images, posted by Dengeki Online, of what we assume is the console version of Ignition below.

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SEGAbits’ Sonic and SEGA Fan Jam Update: Panelists, Date, Featured Games & More

More news on the 2015’s Sonic and SEGA Fan Jam have just come out! The event will take place on November 14 at The Guild Hall Arena in Savannah, Georgia. Tickets are $15 for adults 21 years and older, $10 for those 13-20 years of age, and $5 for the yung Sega fans.

A tentative list of featured games and events have been put up. Shenmue I and Shenmue II will be available to play, fitting with the big news of Shenmue III‘s announcement. Setups for casual play of Dengeki Bunko: Fighting Climax will also be available. By the time Fan Jam is held, the game will have already come out in North America, so perhaps the competition will be fierce. There will be tournaments at the Fan Jam too, including such titles as Fighting Climax, Hatsune Miku: Project DIVA F 2nd, and Sonic Heroes. Other activities including the screening of fan films, a cosplay contest, and karaoke featuring Sega music.

There are also quite a few panelists who have their own forums scheduled already – be sure to check this link out to read the descriptions and profiles of the persons involved!

The GoGetFunding page is still up, so if you’d like to donate go ahead and stop by to show your support. The team has come a long way and they’re still not done. There are still two and a half months until the Fan Jam is held!

More announcements are planned for the Fan Jam, so stay tuned for additional news in the future.

Sega Reveals the Opening Movie for Dengeki Bunko: Fighting Climax

Sega of America have posted the opening movie for their upcoming 2D fighting game Dengeki Bunko Fighting Climax. The movie shows of the playable and assist characters in the game (excluding the Sega-related characters, which I don’t think have actually been shown in the English trailers so far). The movie is also accompanied by the game’s theme song, “Belief” by Mami Kawada. Be sure to take a look at the trailer below! We also included screenshots of the playable and assist characters shown in the trailer.

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DBFC Ignition Tatsuya

Tatsuya Shiba (The Irregular at Magic High School) Will be Playable in Dengeki Bunko: Fighting Climax Ignition

Shortly after Dengeki Bunko: Fighting Climax Ignition was announced, there were talks of “upgrading” one of the assist characters to being a playable option. If ever there were a candidate likely to receive that blessing, it would be Tatsuya Shiba, the main character of The Irregular at Magic High School.

And behold! Dengeki Online has just broken news of his arrival, joining the ranks of this iteration’s new playable characters following Emi and Quenser. Tatsuya is the highly popular (and polarizing) protagonist of the Irregular series. Additionally, Miyuki Shiba, who was playable in Fighting Climax, is now selectable as one of the support options in team composition. Tatsuya is set to be a playable in arcades sometime this Fall. As a character he’s designed for all player skill levels.

Do note that when crafting a team, you cannot choose any character more than once. No Tatsuya leads with Tatsuya assists.

There’s no way Tatsuya is the last character to be added in Ignition, so it’ll be interesting to see who the next character is.

Credit for the featured image goes to this Dengeki Online article.

Sega’s Sam Mullen Talks Dengeki Bunko: Fighting Climax Localization and Much More

Sam Mullen of Sega spoke at length with EventHubs in a recently published interview about the localization process of Dengeki Bunko: Fighting Climax, among other subjects.

One of the more interesting comments involves part of Mullen’s motivation for supporting the localization of DBFC; he notes that when he became aware of the game’s development at around 2012, Sega as a company lacked for well-known 2D fighters. I’ve taken note of this too actually and I share the exact same sentiment. One thing about 2D fighters is that they’re easily accessible, in part due to the already existing prominence of franchises like Street Fighter, the Versus games made by Capcom, Mortal Kombat, and the Arc Systems Works fighters Guilty Gear and Blazblue. What with DBFC’s popular characters and ease of entry, Mullen thought DBFC had great potential for the West.

Games that feature characters across a large amount of franchises tend to invite discussion on the difficulty of licensing characters and how that might impact either roster choices or localization chances, but Mullen also notes that licensing is less of an issue than it otherwise might have been in another game considering all characters here are a part of the Dengeki Bunko imprint. Later in the interview Mullen does say that some aspects of the localization (as far as translating, and understanding what sort of references characters are making, and the fact that some of the source material hasn’t made its way West in an official capacity) were difficult and required some research!

With Valkyria Chronicles’ success on Steam, EventHubs asked Mullen about DFBC and Sega’s thoughts on PC support moving forward. The issue of PC support for fighting games is a recurring one. While arcades and consoles are generally seen as the primary platforms for the genre, we’ve seen more initiative from companies like Capcom and Arc System Works on this front over time. Mullen acknowledges that PC is a growing platform, but also stated that PC as a platform isn’t as strong in Japan. This was actually in response to other comments made by the interviewer that touched on the idea that Sega West and Sega of Japan would seem to have different game development plans for PC. Mullen also added that generally Sega’s localization team opts to localize products on platforms that Sega of Japan has already developed, with the idea of minimizing release delays from adding other platforms.

EventHubs also broached the subject of Ignition, the expanded release of DBFC. Mullen says that Sega is going to focus on supporting DBFC first and then make a decision on where to move with Ignition. Mullen also says that he’s aware that there’s a tendency for some fighting game players to opt not to purchase a game in anticipation for an expanded release in the future.

Speculative on my part, but it would seem to me that Sam Mullen has some pulse on fighting games and the communities that develop around them. He was present for EVO 2015 and has been present for smaller DBFC tournaments for conventions he’s attended. He also acknowledges a bifurcation that often happens with fighting games – the hardcore audience that enjoys technical or competitive play, and a softer audience whose primary interests lie with character personalities and relationships, story or dialogue, and music or art (though not to say that there’s no overlap, as people often taken interest in “both sides” too.) In any case, having some familiarity with particular genres would seem to make it easier to plan on how to handle its release!

This is by no means a complete summary of the interview, and I encourage you all to read the EventHubs link if you haven’t done so!