The World End Eclipse, Sega’s upcoming free-to-play RPG for mobile, PC and PS Vita, has received a new Japanese trailer. The trailer shows the game’s premise, a world that was destroyed by dragons and where humanity is now trying to rebuild their civilization (in fact, they’re building their towns on the back of the dragons’ remains). Aside from the simulation element in the game, where you build your town, the game’s combat system is also shown. The combat seems like a variation on the grid based combat system seen in other SEGA mobile games like Chain Chronicle, where characters move in separate lines and advance towards the enemy. At the end of the video, we also get to hear an excerpt of the game’s theme song by May’n. Watch the new trailer below!
Tag Archives: PC
Sega Plans to Release More PC Ports of Past Sega Games
It’s no secret that SEGA is doing rather well on PC. Other than the RTS games from Creative Assembly and Relic Entertainment and their Football Manager games, the port of Valkyria Chronicles also proved to be a big success, proving that there’s plenty of potential for ports of their older console games as well. Today SEGA announced that they will be porting Sonic: Lost World to PC, which was previously a Wii U exclusive. At the same time, they also mentioned this in their official press release:
“We’re delighted to be able to bring Sonic Lost World to PC.” Said John Clark, VP of Commercial Publishing for SEGA Europe; “This is the latest in a string of high quality PC ports of past SEGA titles that we will be building on in the coming months and years.”
Which sounds like good news! SEGA has plenty of games in their catalog that fans would like to see ported to PC, so it’ll remain to be seen which ones they’re planning on releasing. While fan favorites likes Skies of Arcadia and Shenmue are likely to be in high demand, I’d personally like to see SEGA port the Sakura Taisen series. In fact, Sakura Taisen 1 & 2 already have an existing PC port, so the only real challenge would be localizing them. Which past games would you like to see SEGA port to PC? Feel free to let us know in the comments!
Creator of Shenmue HD Fan Project Joins Shenmue 3 Development Team
The man behind the Shenmue HD fan project, known as Noconkid (or Kid Nocon), has now joined the Shenmue 3 development team. Noconkid is a 3D graphics designer from South Korea, and had been working on a Shenmue HD fan project for several years now. Running on the Unreal Engine 3 and later 4, the quality of his work and attention to detail had impressed many, including Yu Suzuki himself. Interestingly, this is the second time Yu Suzuki has hired a fan to work on Shenmue 3.
SEGA is Still “Working on Potential Solutions” to Bring the PC Version of PSO2 to the West
Recently SEGA announced they currently have no plans to bring the upcoming PS4 version of Phantasy Star Online 2 to the West, but it’s been a while since we’ve had any word from them regarding the PC version. We got several requests from our readers asking for any information regarding the PC version, so we reached out to SEGA to see if we could get an update, and got this statement from their spokesperson:
With regards to the PC version, we are working behind the scenes on potential solutions to bring it to the West. As soon as any information becomes available, we will share it.
Unfortunately, this is mostly a variation of the statements made earlier. At least it means they haven’t entirely given up on the idea of releasing the game in the West, but one has to wonder how much time they really have left. If I had to guess, I think SEGA may be looking at letting someone else publish the game in the West, much like how Asiasoft Online handles the SEA version of Phantasy Star Online 2.
Shenmue III Paypal Option Available – Another Chance to Assist With Development
While the Kickstarter for Shenmue III is concluded and development is underway, YsNet is still accepting additional financial contributions to assist with the development of Shenmue III. Titled the Slacker Backer Campaign, contributions here will be added to the Kickstarter total accumulated this past summer and will be collected via PayPal.
A nice feature of this campaign is that there are preorder bonuses attached to this campaign (albeit not exactly all of the same ones as before.) If for example you missed out on preordering a physical copy at $60, that’s an option here. There are English and Japanese campaign links for those who are interested. As of this article’s writing, there are exactly 100 days left to contribute. The backer count (from the time of the Kickstarter to now) is inches away from 70,000. Many Stretch Goals from before still exist, but it’s most likely that YsNet will only develop features as they track with expected donation levels, so if you’re looking for more interesting features from Shenmue III you know what to do.
There is also a new FAQ section at the bottom of the Slacker Backer pages that may offer some notes for your interest.
Additionally, I’d like to take a moment to ask our readers to consider supporting the remastering of previous Shenmue titles on avenues such as gaming forums and social media. While Shenmue III will feature some materials that can help newcomers more readily immerse themselves into the franchise, playing the first two games directly is an incomparable experience. And isn’t it desirable to spread the chance to play the games in the Shenmue franchise, at least to try them out, with as many people as possible? Shenmue is a property that Yu Suzuki, the parties involved in development (for all games,) the fans, and Sega can be proud of.
Let’s Take a Look at the Graphical Improvements for PSO2 on PS4
We knew the PS4 version of Phantasy Star Online 2 would be getting a graphical upgrade compared to the PC version, but during the recent Tokyo Game Show we got a closer look at exactly what changes Sega has been working on. The PC version of Phantasy Star Online 2 had a slider in its graphics options ranging from “Stage 1” to “Stage 5” (with Stage 5 being the highest graphics settings). The PS4 version will be running at what is essentially a new “Stage 6” setting, and that setting will also be making its way back to the PC version.
The World End Eclipse Pre-Registration Starts in Japan, New Trailer Revealed
It’s been rather quiet regarding The World End Eclipse, Sega’s upcoming RPG for mobile, PC and PlayStation Vita. The game was initially meant to be released end 2014, but it was delayed and very little information about the game was made available throughout this year.
But today, Sega announced it will be opening up pre-registration for the game in Japan. As of now, people in Japan can now register for the mobile and/or the PC version for the game. Those that do will get a few bonus items when the game launches, and registering for both the mobile and PC version will grant more items than registering for only one of them. The iOS and Android version will be launching first in October 2015, followed by the PC version in Fall 2015. The release date for the PlayStation Vita version isn’t known yet.
It’s Been 3 Years Since the Last Update on the Official PSO2 Facebook Page…
It’s now September 2nd, 2015 when I’m writing this article, and that means it’s been exactly 3 years since we last received an update on the official English PSO2 Facebook page. At the time, it was the last day of PAX, where people could play a demo for the English version of PSO2. There’s actually a bit of a history behind the official Facebook page, since it was initially managed by Sega of Japan. The first few updates were all in Japanese, but the staff working on the page soon noticed they were getting visits from people all over the world, and not just Japan. The staff made an attempt to translate their messages in English, and said they’d like to make the game available worldwide. Given their comments, it wasn’t actually all that surprising to see the game was eventually announced for the West.
On July 10, 2012, the Facebook page was transferred to Sega of America. In the last update from the Japanese staff, they said they were surprised to see how many people outside of Japan liked the page. At the time, the page had accumulated 14.299 likes. Unfortunately, the follow-up posts from Sega of America wouldn’t last long. While PSO2 grew into one of Sega’s biggest games in Japan, the English website and Facebook page stopped posting updates altogether. At the moment, over 100.000 people liked the page. A number that I find surprising, given the fact that the game was never released and the fact that the page seem to have been abandoned by Sega. The only activity on the page comes from the fans asking Sega for an update.
Over the past three years, Sega has been very quiet about the status of the game. A year ago, Sega posted this message, in response to a tweet from a user lamenting the lack of updates on the Facebook page.
The game is still delayed. SEGA is currently working on bringing PSO2 to the West and will update as soon as we know more.
— Sega, September 2014
We’re now a year later, and unfortunately there’s still no word on what’s going on with the game’s localization. Worse, a Sega representative stated there are no plans to localize the upcoming PS4 version. While that doesn’t necessarily mean anything, as it’s not uncommon for such statements to be made even when the company does in fact have plans to localize the game, it only hurts Sega’s image even more. Sega’s new CEO, Haruki Satomi, said he wants Sega to “become a brand again”. But amidst what seems to be an attempt of Sega to renew their image, PSO2 is the elephant in the room. If they want to regain their credibility, a good way to start is to finally talk to their fans again. I’m sure they’d be surprised at how many people still want to play this game.
Over at SEGAbits, George has also written an article around Sega’s refusal to localize PSO2. It’s well worth a read!
Valkyria Chronicles Mod For Civilization V – Principality of Gallia
The fan content love for Valkyria Chronicles continues with a mod of the PC strategy game Civlization V. The Civilization games are complex games where the player is tasked with a leading a civilization to growth and promoting its survival by managing many facets of its development, while keeping in mind such factors as the resources needed to sustain your civilization and your environment, besides the other civilizations you interact with (maybe in a not-so-friendly manner.)
The mod “Principality of Gallia” adds Gallia as a civilization choice besides the preset choices given with the base Civilization V game. As you many know, Gallia is a small, humble country with access to the ocean and rivers adding to its lushness. It’s also rich in the all-purpose mineral Ragnite, which invites The Empire’s invasion in the first Valkyria Chronicles game. In Civilization one typically manages resources and this mod adds Ragnite as a resource. Civilization games are conveyed to the player through the vantage point of a civilization leader, and the leader for Principality of Gallia is Welkin Gunther.
Sega’s Sam Mullen Talks Dengeki Bunko: Fighting Climax Localization and Much More
Sam Mullen of Sega spoke at length with EventHubs in a recently published interview about the localization process of Dengeki Bunko: Fighting Climax, among other subjects.
One of the more interesting comments involves part of Mullen’s motivation for supporting the localization of DBFC; he notes that when he became aware of the game’s development at around 2012, Sega as a company lacked for well-known 2D fighters. I’ve taken note of this too actually and I share the exact same sentiment. One thing about 2D fighters is that they’re easily accessible, in part due to the already existing prominence of franchises like Street Fighter, the Versus games made by Capcom, Mortal Kombat, and the Arc Systems Works fighters Guilty Gear and Blazblue. What with DBFC’s popular characters and ease of entry, Mullen thought DBFC had great potential for the West.
Games that feature characters across a large amount of franchises tend to invite discussion on the difficulty of licensing characters and how that might impact either roster choices or localization chances, but Mullen also notes that licensing is less of an issue than it otherwise might have been in another game considering all characters here are a part of the Dengeki Bunko imprint. Later in the interview Mullen does say that some aspects of the localization (as far as translating, and understanding what sort of references characters are making, and the fact that some of the source material hasn’t made its way West in an official capacity) were difficult and required some research!
With Valkyria Chronicles’ success on Steam, EventHubs asked Mullen about DFBC and Sega’s thoughts on PC support moving forward. The issue of PC support for fighting games is a recurring one. While arcades and consoles are generally seen as the primary platforms for the genre, we’ve seen more initiative from companies like Capcom and Arc System Works on this front over time. Mullen acknowledges that PC is a growing platform, but also stated that PC as a platform isn’t as strong in Japan. This was actually in response to other comments made by the interviewer that touched on the idea that Sega West and Sega of Japan would seem to have different game development plans for PC. Mullen also added that generally Sega’s localization team opts to localize products on platforms that Sega of Japan has already developed, with the idea of minimizing release delays from adding other platforms.
EventHubs also broached the subject of Ignition, the expanded release of DBFC. Mullen says that Sega is going to focus on supporting DBFC first and then make a decision on where to move with Ignition. Mullen also says that he’s aware that there’s a tendency for some fighting game players to opt not to purchase a game in anticipation for an expanded release in the future.
Speculative on my part, but it would seem to me that Sam Mullen has some pulse on fighting games and the communities that develop around them. He was present for EVO 2015 and has been present for smaller DBFC tournaments for conventions he’s attended. He also acknowledges a bifurcation that often happens with fighting games – the hardcore audience that enjoys technical or competitive play, and a softer audience whose primary interests lie with character personalities and relationships, story or dialogue, and music or art (though not to say that there’s no overlap, as people often taken interest in “both sides” too.) In any case, having some familiarity with particular genres would seem to make it easier to plan on how to handle its release!
This is by no means a complete summary of the interview, and I encourage you all to read the EventHubs link if you haven’t done so!