Tag Archives: Playstation 3

Dengeki Bunko: Fighting Climax Ignition Announced for PS4, PS3, and PS Vita in Japan

In a somewhat surprising move, Sega of Japan has announced that Dengeki Bunko: Fighting Climax Ignition will be coming to the PS4, PS3, and PS Vita on December 17 in Japan. The game is an updated version of the original Dengeki Bunko: Fighting Climax featuring new characters and balance updates, which we talked about in some of our earlier articles.

The original game is still set to be released in the US and the EU about a month from now. One can question if revealing the existence of an updated version on more platforms is a good move from Sega. After all, this could make people think twice about buying the original game, and I’m already reading comments from people doing just that. Let’s hope this doesn’t hurt its sales too much, as a potential localization of Dengeki Bunko: Fighting Climax Ignition is evidently going to depend on how well Dengeki Bunko: Fighting Climax sells overseas. We added three images, posted by Dengeki Online, of what we assume is the console version of Ignition below.

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Project DIVA X Introduces Quest Mode and Rush Notes

The latest Famitsu has revealed a bit more info on Sega’s recently announced Project DIVA X. Aside from the Free Play mode where you play the regular rhythm game, the game will now also feature a new Quest Mode. In this Mode, you will be able to take up quests from five different areas. Clearing these quests is done by raising your “Voltage”, which is visible in the first and only screenshot of the in-game UI below. Apparently completing these quests will “fill” the area they originated from, and Miku and the other Vocaloids will grow stronger as a result. In this mode, you’ll also get conversations between the characters after completing certain quests. Judging from this information, it seems like the Quest Mode may bring a bit of an RPG element to the franchise.

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Sega Reveals the Opening Movie for Dengeki Bunko: Fighting Climax

Sega of America have posted the opening movie for their upcoming 2D fighting game Dengeki Bunko Fighting Climax. The movie shows of the playable and assist characters in the game (excluding the Sega-related characters, which I don’t think have actually been shown in the English trailers so far). The movie is also accompanied by the game’s theme song, “Belief” by Mami Kawada. Be sure to take a look at the trailer below! We also included screenshots of the playable and assist characters shown in the trailer.

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Yakuza 5 Available for Digital Pre-Order and Launch Details

The official Playstation blog has been updated with an article detailing Yakuza 5’s digital launch on the Playstation Network in North America. While the release dates have yet to be announced, you can pre-order the digital copy by visiting its PSN page here. The game’s price is regularly $39.99, but is currently discounted 15% which brings it down to $33.99. If you do decide on buying it early, you will receive a free static PS3 theme featuring the main characters of the game.

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DBFC Ignition Tatsuya

Tatsuya Shiba (The Irregular at Magic High School) Will be Playable in Dengeki Bunko: Fighting Climax Ignition

Shortly after Dengeki Bunko: Fighting Climax Ignition was announced, there were talks of “upgrading” one of the assist characters to being a playable option. If ever there were a candidate likely to receive that blessing, it would be Tatsuya Shiba, the main character of The Irregular at Magic High School.

And behold! Dengeki Online has just broken news of his arrival, joining the ranks of this iteration’s new playable characters following Emi and Quenser. Tatsuya is the highly popular (and polarizing) protagonist of the Irregular series. Additionally, Miyuki Shiba, who was playable in Fighting Climax, is now selectable as one of the support options in team composition. Tatsuya is set to be a playable in arcades sometime this Fall. As a character he’s designed for all player skill levels.

Do note that when crafting a team, you cannot choose any character more than once. No Tatsuya leads with Tatsuya assists.

There’s no way Tatsuya is the last character to be added in Ignition, so it’ll be interesting to see who the next character is.

Credit for the featured image goes to this Dengeki Online article.

Sega’s Sam Mullen Talks Dengeki Bunko: Fighting Climax Localization and Much More

Sam Mullen of Sega spoke at length with EventHubs in a recently published interview about the localization process of Dengeki Bunko: Fighting Climax, among other subjects.

One of the more interesting comments involves part of Mullen’s motivation for supporting the localization of DBFC; he notes that when he became aware of the game’s development at around 2012, Sega as a company lacked for well-known 2D fighters. I’ve taken note of this too actually and I share the exact same sentiment. One thing about 2D fighters is that they’re easily accessible, in part due to the already existing prominence of franchises like Street Fighter, the Versus games made by Capcom, Mortal Kombat, and the Arc Systems Works fighters Guilty Gear and Blazblue. What with DBFC’s popular characters and ease of entry, Mullen thought DBFC had great potential for the West.

Games that feature characters across a large amount of franchises tend to invite discussion on the difficulty of licensing characters and how that might impact either roster choices or localization chances, but Mullen also notes that licensing is less of an issue than it otherwise might have been in another game considering all characters here are a part of the Dengeki Bunko imprint. Later in the interview Mullen does say that some aspects of the localization (as far as translating, and understanding what sort of references characters are making, and the fact that some of the source material hasn’t made its way West in an official capacity) were difficult and required some research!

With Valkyria Chronicles’ success on Steam, EventHubs asked Mullen about DFBC and Sega’s thoughts on PC support moving forward. The issue of PC support for fighting games is a recurring one. While arcades and consoles are generally seen as the primary platforms for the genre, we’ve seen more initiative from companies like Capcom and Arc System Works on this front over time. Mullen acknowledges that PC is a growing platform, but also stated that PC as a platform isn’t as strong in Japan. This was actually in response to other comments made by the interviewer that touched on the idea that Sega West and Sega of Japan would seem to have different game development plans for PC. Mullen also added that generally Sega’s localization team opts to localize products on platforms that Sega of Japan has already developed, with the idea of minimizing release delays from adding other platforms.

EventHubs also broached the subject of Ignition, the expanded release of DBFC. Mullen says that Sega is going to focus on supporting DBFC first and then make a decision on where to move with Ignition. Mullen also says that he’s aware that there’s a tendency for some fighting game players to opt not to purchase a game in anticipation for an expanded release in the future.

Speculative on my part, but it would seem to me that Sam Mullen has some pulse on fighting games and the communities that develop around them. He was present for EVO 2015 and has been present for smaller DBFC tournaments for conventions he’s attended. He also acknowledges a bifurcation that often happens with fighting games – the hardcore audience that enjoys technical or competitive play, and a softer audience whose primary interests lie with character personalities and relationships, story or dialogue, and music or art (though not to say that there’s no overlap, as people often taken interest in “both sides” too.) In any case, having some familiarity with particular genres would seem to make it easier to plan on how to handle its release!

This is by no means a complete summary of the interview, and I encourage you all to read the EventHubs link if you haven’t done so!

Take a Look at the Japanese Boxart for Odin Sphere: Leifthrasir

Atlus updated the official website for Odin Sphere: Leifthrasir (an HD remake of the original Odin Sphere) with a post showing the game’s official boxart, created by director George Kamitani. On top of that, they also showed the cover for the game’s 64 pages hardcover art book, which will be made available with preorders of the game. Odin Sphere: Leifthrasir is scheduled for a January 2016 release in Japan on PS Vita, PS3 and PS4, and later in 2016 in the Americas. You can find the new artwork below!

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Yakuza 5 Haruka Idol

Playstation Store Update Introduces Yakuza 5 Avatars for PS3

In a surprise announcement, a Playstation Store update article on Sony’s PSBlog revealed the introduction of several Yakuza 5-themed avatar pictures for PS3 users. As it is, the avatars are immediately available but only for US-based accounts. Every little promotional effort for Yakuza 5 is appreciated, but hopefully Europe can participate too.

They are all priced at 50 cents (US.) Here is a list of avatar types in text that may be chosen:

  • Yakuza 5 Avatar
  • Yakuza 5 Haruka Avatar
  • Yakuza 5 Haruka Idol Avatar
  • Yakuza 5 Kiryu Avatar
  • Yakuza 5 Majima Avatar
  • Yakuza 5 Akiyama Avatar (missing in the PSBlog article’s list…but that’s okay! Or not, if you like Akiyama)
  • Yakuza 5 Saejima Avatar
  • Yakuza 5 Shinada Avatar

This preview image of the avatars has been making the rounds online; it’s a great tool to check out which avatars may appeal to you. Most everything here are promotional renders of the characters.

Yakuza 5 AvatarsCredit for this featured image goes to this 4gamer article.

Part 2 of the Yakuza 5 Developer Interview Talks About the Game’s Fanbase, Japanese Culture, Character Designs and More

Sony have released the second part in their Yakuza 5 developer interview, where Gio Corsi from PlayStation interviews the Yakuza series Director Toshihiro Nagoshi and Producer Masayoshi Yokoyama. In this part of the interview, they first discuss the international fanbase. Nagoshi thinks it makes sense that there’s a fanbase for the game outside of Japan given how unique the game is, even though he didn’t necessarily expect there to be one. When asked how much the game actually reflects the Japanese culture, Yokoyama mentions they put a lot of work in replicating real locations in Japan.

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Sega Releases New Character Trailer for Dengeki Bunko: Fighting Climax

Sega of America has released its first character trailer for Dengeki Bunko: Fighting Climax, featuring four of the game’s playable characters. In order of appearance in the trailer, they’re Asuna from Sword Art Online, Kuroyukihime from Accel World, Tomoka Minato from Ro-Kyu-Bu! and finally Shizuo Heiwajime from Durarara!!. You can watch the new trailer below!

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