Recently, SEGA of Japan revealed that Hatsune Miku: Project DIVA X HD benefits from a number of improvements when running on the new PlayStation 4 Pro. As such the game also has the “PS4 Pro Enhanced” label now, which we can now also find on the game’s Japanese website. Hatsune Miku: VR Future Live benefited from a similar update. Yet curiously this information wasn’t featured in any media from Sony or SEGA in the West. It’s something that I find really puzzling as there aren’t many games that support the PS4 Pro at the moment, so it’s an ideal way to put the spotlight on your game. Rez Infinite is a perfect example, as plenty of articles were written on its native 4K support, including on the official Sony blog.
Tag Archives: PlayStation 4 pro
Hatsune Miku: VR Future Live 2nd Stage Review (PlayStation VR)
After reviewing Hatsune Miku: VR Future Live’s 1st Stage, it’s now time for my review of the 2nd Stage. Given how much overlap there is between the 1st and 2nd Stage, I’ll only be talking about the differences compared to the 1st Stage here. As such, you may want to read my first review before this one if you’re not familiar with the game.
Hatsune Miku: Project DIVA X, VR Future Live, Valkyria: Azure Revolution and Yakuza 6 Will Be Enchanced on PlayStation 4 Pro
In a recent article, Yakuza Fan points out that Yakuza 6 is on the list of games that will support the PlayStation 4 Pro (illustrated by a “PS4 Pro Enhanced” label), rendering the game at 4K. It’s unclear at this point if it’s native 4K or if they’ll opt for some form of upscaling from 1800P.
However, aside from Yakuza 6, the list also includes three other SEGA games: Hatsune Miku: Project DIVA X HD, Hatsune Miku: VR Future Live and Valkyria; Azure Revolution. From what I can gather from the remarks on the list, the update for Project DIVA X HD was actually already released in Japan. It’s unclear what benefits the games will get from PS4 Pro, but we can at least assume an increased resolution on 4K TVs, and improved anti-aliasing on 1080P TVs by means of downsampling. At this point it’s not clear if Hatsune Miku: Project DIVA X received an update in the West, but we’ll update the article if or when we learn more.
UPDATE: more details on Project DIVA X HD and VR Future Live enhancements were posted in an update on the official SEGA feat. Hatsune Miku blog.
Project DIVA X HD Enchancements on PS4 Pro
- By connecting to a 4K compatible TV, you can enjoy at a resolution of 3840 × 2160 (unclear if it’s native or not).
- The quality of the 3D models has been enhanced.
- The image resolution of screenshots taken in “Photo Studio” will support 3840 × 2160.
- VR mode now has a 90hz mode. This is interesting, because typically games run at 60fps and are converted to 120fps via “asynchronous reprojection”. This involves a process similar to interpolation, that inserts new frames that were created based on information from the previous ones. However, it’s not a perfect solution compared to native 120fps output. The 90hz mode is a different mode that doesn’t use asynchronous reprojection, delivering 90 fps of “real” frames rendered by the game. I don’t have a Playstation 4 Pro at the moment, but I’m interested in comparing the 120Hz mode to the 90Hz mode and seeing which looks better. From what I imagine, 120Hz will be smoother, while 90Hz will offer better image quality.
Project DIVA: VR Future Live Enchancements on PS4 Pro
- Also supports a 90fps mode.
- The quality of the 3D models has been enhanced.
Rez Infinite: Details on PlayStation 4 Pro Support and New 4K Screenshots
The official Sony PlayStation blog has posted a new article, written by the President and CEO of Enhance Games, Tetsuya Mizuguchi. In the article, Mizuguchi talks about the benefits of playing Rez Infinite on the upcoming PlayStation 4 Pro. Rez Infinite will take advantage of the increased performance offered by the PlayStation 4 Pro at the system’s launch, but what sets it apart is the fact that it will run at a native 4K resolution. Most games offering PlayStation 4 Pro support have resorted to a technique called “checkerboarding” to reach a 4K resolution output, rather than rendering the game at 4K natively. Rez Infinite on the other hand won’t use upscaling and instead renders a 4K resolution directly.