Tag Archives: Playstation Vita

Project DIVA X and More Hatsune Miku News From Magical Mirai 2015

The recent Magical Mirai 2015 event had a playable demo of Project DIVA X available, which allowed the fans to gain a bit more insight in the game’s new features. The random module drops during Chance Time we talked about in an earlier article happen while the song is being played, and not only that, but the characters can actually switch to the new module instantly while the songs is still playing. In the older Project DIVA games, modules were obtained only after the song was finished (either as a reward for meeting certain conditions, or by purchasing them with in-game Diva points). Interestingly, NeoGAF user ATXAlchemy mentioned getting a module drop even when he/she failed the Chance Time.

The Link Scratches from Project DIVA F 2nd apparently weren’t in the demo (although the regular Scratch Notes were). Link Scratches were a controversial addition to F 2nd since they required players to play the song at least once to memorize their rhythm, something which the veterans of the series disliked as it often ruined their attempts to Perfect a song on their first try. It remains to be seen whether or not Sega will be bringing them back in Project DIVA X.

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Dengeki Bunko: Fighting Climax Ignition Announced for PS4, PS3, and PS Vita in Japan

In a somewhat surprising move, Sega of Japan has announced that Dengeki Bunko: Fighting Climax Ignition will be coming to the PS4, PS3, and PS Vita on December 17 in Japan. The game is an updated version of the original Dengeki Bunko: Fighting Climax featuring new characters and balance updates, which we talked about in some of our earlier articles.

The original game is still set to be released in the US and the EU about a month from now. One can question if revealing the existence of an updated version on more platforms is a good move from Sega. After all, this could make people think twice about buying the original game, and I’m already reading comments from people doing just that. Let’s hope this doesn’t hurt its sales too much, as a potential localization of Dengeki Bunko: Fighting Climax Ignition is evidently going to depend on how well Dengeki Bunko: Fighting Climax sells overseas. We added three images, posted by Dengeki Online, of what we assume is the console version of Ignition below.

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The World End Eclipse Pre-Registration Starts in Japan, New Trailer Revealed

It’s been rather quiet regarding The World End Eclipse, Sega’s upcoming RPG for mobile, PC and PlayStation Vita. The game was initially meant to be released end 2014, but it was delayed and very little information about the game was made available throughout this year.

But today, Sega announced it will be opening up pre-registration for the game in Japan. As of now, people in Japan can now register for the mobile and/or the PC version for the game. Those that do will get a few bonus items when the game launches, and registering for both the mobile and PC version will grant more items than registering for only one of them. The iOS and Android version will be launching first in October 2015, followed by the PC version in Fall 2015. The release date for the PlayStation Vita version isn’t known yet.

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Hatsune Miku: Project DIVA X Announced for PS Vita and PS4!

Sega has announced the next Project DIVA game called Project DIVA X for the PS Vita and PS4! The game will be released on March 2016 for the PS Vita and in Fall 2016 for PS4 in Japan. You can visit the official website for the game here. Given the success of the recent Project DIVA F games and the fact that the game is being released on PS4, there should be a good chance that the game will be localized. It should also be interesting to see how the developers will handle the difference in performance between the PS Vita and the PS4. Perhaps the fact that they’re not aiming for a simultaneous release may have something to do with this. Personally, I hope that the game will finally support 60fps on the PS4. You can watch the first trailer below!

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Sega Reveals the Opening Movie for Dengeki Bunko: Fighting Climax

Sega of America have posted the opening movie for their upcoming 2D fighting game Dengeki Bunko Fighting Climax. The movie shows of the playable and assist characters in the game (excluding the Sega-related characters, which I don’t think have actually been shown in the English trailers so far). The movie is also accompanied by the game’s theme song, “Belief” by Mami Kawada. Be sure to take a look at the trailer below! We also included screenshots of the playable and assist characters shown in the trailer.

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P4AD Nanako Yu

Persona 4: Dancing All Night Nanako and Margaret English Trailers

The English trailers for Persona 4: Dancing All Night featuring Nanako and Margaret are now out. With these two, we’re at the tail end of the character trailers. Nanako is the cousin of Yu Narukami, good-natured and supportive. Margaret’s elegant and coy personality come through in her dance, but keep in mind that she’s available only in the Free Dance Mode and unlocked after fulfilling special conditions in-game.

The game is scheduled for a September 29 release in North America and a November 6 release in Europe. Continue reading to check out the trailers!

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New In-Game Battle Screenshots Revealed for Hyperdimension Great War Neptune VS Sega Hard Girls: Dream Fusion Special

Compile Heart has released a few more images of Hyperdimension Great War Neptune VS Sega Hard Girls: Dream Fusion Special. Shown in the screenshots is a view on the game’s battle system, which shows graphics and overall gameplay that looks very similar to what we’ve seen from previous Neptunia games. That said, the menu on the right does suggest that there’s at least one new gameplay element compared to the previous Neptunia games, since there’s a button linked to a “Jump” command now. It’s not clear at the moment how that ability will be used in battle.

The other screenshots seem to show off some of the special attacks that can be performed by the characters. Typically known as “EXE Drive skills” in the previous Neptunia games, these attacks are accompanied by a special animation. In one of the screenshots below (and in the featured image for this article), we also get to see the first in-game screenshot of Dreamcast (the SeHa Girl character). In the other ones, we see the franchise’s usual main character Neptune, whose leaving her role as main character to IF this time around, and another returning character named Plutia. You can take a look at the new screenshots below. We also added three other screenshots which we hadn’t posted before, featuring the game’s main character IF.

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Neptune VS SeHa Girl

Hyperdimension Great War Neptune VS Sega Hard Girls: Dream Fusion Special Launches in November

Siliconera writes that Hyperdimension Great War Neptune VS Sega Hard Girls: Dream Fusion Special will release in Japan on November 26. Not a bad time too. The game will be available in both standard (¥6,800 pre-tax) and limited (¥8,800 pre-tax) editions. Neptune VS SeHa Girls is centered around two protagonist mascot characters: IF or Iffy representing Idea Factory (bottom-left character on the featured image), and Hatsumi Sega or Segami/Segamin representing Sega (bottom-right character on the featured image.)

No word on localization as of yet. The Neptunia series has a mostly good localization record, but that might not say anything about this title’s current prospects.

By the way, I’m not sure I’ve seen a game title as long as this before. Long race horse names, long light novel names, long gamer tags and long band names, but this is something else. Kudos to all involved.

Thanks to this Gematsu article for the featured image.

DBFC Ignition Tatsuya

Tatsuya Shiba (The Irregular at Magic High School) Will be Playable in Dengeki Bunko: Fighting Climax Ignition

Shortly after Dengeki Bunko: Fighting Climax Ignition was announced, there were talks of “upgrading” one of the assist characters to being a playable option. If ever there were a candidate likely to receive that blessing, it would be Tatsuya Shiba, the main character of The Irregular at Magic High School.

And behold! Dengeki Online has just broken news of his arrival, joining the ranks of this iteration’s new playable characters following Emi and Quenser. Tatsuya is the highly popular (and polarizing) protagonist of the Irregular series. Additionally, Miyuki Shiba, who was playable in Fighting Climax, is now selectable as one of the support options in team composition. Tatsuya is set to be a playable in arcades sometime this Fall. As a character he’s designed for all player skill levels.

Do note that when crafting a team, you cannot choose any character more than once. No Tatsuya leads with Tatsuya assists.

There’s no way Tatsuya is the last character to be added in Ignition, so it’ll be interesting to see who the next character is.

Credit for the featured image goes to this Dengeki Online article.

Sega’s Sam Mullen Talks Dengeki Bunko: Fighting Climax Localization and Much More

Sam Mullen of Sega spoke at length with EventHubs in a recently published interview about the localization process of Dengeki Bunko: Fighting Climax, among other subjects.

One of the more interesting comments involves part of Mullen’s motivation for supporting the localization of DBFC; he notes that when he became aware of the game’s development at around 2012, Sega as a company lacked for well-known 2D fighters. I’ve taken note of this too actually and I share the exact same sentiment. One thing about 2D fighters is that they’re easily accessible, in part due to the already existing prominence of franchises like Street Fighter, the Versus games made by Capcom, Mortal Kombat, and the Arc Systems Works fighters Guilty Gear and Blazblue. What with DBFC’s popular characters and ease of entry, Mullen thought DBFC had great potential for the West.

Games that feature characters across a large amount of franchises tend to invite discussion on the difficulty of licensing characters and how that might impact either roster choices or localization chances, but Mullen also notes that licensing is less of an issue than it otherwise might have been in another game considering all characters here are a part of the Dengeki Bunko imprint. Later in the interview Mullen does say that some aspects of the localization (as far as translating, and understanding what sort of references characters are making, and the fact that some of the source material hasn’t made its way West in an official capacity) were difficult and required some research!

With Valkyria Chronicles’ success on Steam, EventHubs asked Mullen about DFBC and Sega’s thoughts on PC support moving forward. The issue of PC support for fighting games is a recurring one. While arcades and consoles are generally seen as the primary platforms for the genre, we’ve seen more initiative from companies like Capcom and Arc System Works on this front over time. Mullen acknowledges that PC is a growing platform, but also stated that PC as a platform isn’t as strong in Japan. This was actually in response to other comments made by the interviewer that touched on the idea that Sega West and Sega of Japan would seem to have different game development plans for PC. Mullen also added that generally Sega’s localization team opts to localize products on platforms that Sega of Japan has already developed, with the idea of minimizing release delays from adding other platforms.

EventHubs also broached the subject of Ignition, the expanded release of DBFC. Mullen says that Sega is going to focus on supporting DBFC first and then make a decision on where to move with Ignition. Mullen also says that he’s aware that there’s a tendency for some fighting game players to opt not to purchase a game in anticipation for an expanded release in the future.

Speculative on my part, but it would seem to me that Sam Mullen has some pulse on fighting games and the communities that develop around them. He was present for EVO 2015 and has been present for smaller DBFC tournaments for conventions he’s attended. He also acknowledges a bifurcation that often happens with fighting games – the hardcore audience that enjoys technical or competitive play, and a softer audience whose primary interests lie with character personalities and relationships, story or dialogue, and music or art (though not to say that there’s no overlap, as people often taken interest in “both sides” too.) In any case, having some familiarity with particular genres would seem to make it easier to plan on how to handle its release!

This is by no means a complete summary of the interview, and I encourage you all to read the EventHubs link if you haven’t done so!