As we approach Shining Resonance’s release date in Japan (next week, on the 11th!), the final round of pre-release promotion is out in force. Siliconera produced a helpful article noting that Shining Resonance is receiving DLC for a type of customizable dungeon that the game will call “Grimoires.” Grimoires are unique in that certain characteristics of the dungeon, like the strength of enemies within them, can be customized through “Sigils.” Sigils are acquired in battle but only appear to have use for the customization of Grimoires. These dungeons are not essential to clearing the game, offering an alternative method of farming rewards like experience points or items.
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Tag Archives: Shining Resonance
Shining Resonance: Three New Gameplay Videos, Featuring Drag Machina
Gamersyndrome recently caught wind of three new battle demos of Shining Resonance. These appear to be demos of the Trial Version that was available for public testing earlier this month. Each of these three videos feature some random encounters and then end with a fight against one of the Drag Machina. The battles are set to easy mode. Continue reading to check these videos out.
Shining Resonance Character Battle Videos: Yuuma, Sonia, and Agnam
Shining Resonance is going to be released in Japan on December 11th. Leading up to its release, gamernejp’s YouTube channel is uploading some short character demo videos that highlight certain party members in battle. This post features 30 second videos for Yuuma, Sonia, and Agnam. To check out the videos, continue reading! I’ll also offer my opinion on what sort of battle capabilities these characters seem to have.
Shining Resonance’s B.A.N.D. System Highlighted in New Video, In-Game Costumes Highlighted
Sega has released another video demoing one of the game mechanics in Shining Resonance. Gematsu shares that this new video features the B.A.N.D. system. The B.A.N.D. system refers both to the configuration of your active party members (most importantly, who is chosen as the player character or “Center”) and the special benefit that comes with a B.A.N.D. Attack. B.A.N.D. Attacks are triggered by filling up at least one third of the gauge on the left side of the screen during battles, now officially known as the Battle Mana Performance gauge.
When activating a B.A.N.D. Attack, certain buffs will be bestowed to your party members based on who is placed as the Center character. The buffs will steadily deplete the entirety of your Battle Mana Performance gauge, regardless of whether or not an entire bar is full all of the way. What isn’t immediately clear is what strength the B.A.N.D. Attacks will be at when activating the Attack with a gauge that isn’t full, but based on looking on the glowing gauge numbers you’ll only get the B.A.N.D. Attack strength level of the highest-leveled and filled gauge. So even if, for example, you have one and one half of a gauge full, it seems you’ll only get the buff strength of gauge level one instead of gauge level two. Depending on how the buffs may vary, it’s an interesting consideration to note in battles. Perhaps depending on the situation, it may be better to fill your gauge all the way to the MAX level or go for lower-leveled but more frequent buffs from B.A.N.D. Attacks.
Also, in the video that Gematsu linked we get some little details confirmed that may be of interest. First, one of the bonuses of having Kirika as the Center is that when the B.A.N.D. Attack is activated, Kouryuu Irvan’s berserk mode will be nullified and he will revert to Yuuma Irvan. This was a special ability of hers that was teased early on in promotional materials for the game, but it’s nice to see confirmation for how it works. In addition to that, Kirika’s outfit changes color depending on the Rune Song used for the B.A.N.D. Attack, as Siliconera writes here. (More information on Rune Songs can be seen here.) If a seasonal-themed Rune Song is chosen and Kirika is the center, her costume’s colors and designs will reflect that Song’s season in battle. Sonia will also have a special costume option, which I will highlight after the video later in this article. Lastly, it seems that during B.A.N.D. Attacks, Yuuma takes on the role of conductor instead of directly playing an instrument. Perhaps it’s fitting for someone positioned as the main character!
To check out the two minute video and some images of Kirika and Sonia’ costumes, hit the “Continue Reading” button!
Shining Resonance: Yuuma Irvan’s Kouryuu Form Detailed
Gematsu writes that Sega recently uploaded a new video for Shining Resonance that details Yuuma Irvan as Kouryuu Irvan, the dragon. A central part of the story of Shining Resonance and Irvan’s character is that Irvan has a human form (Yuuma), but naturally exists as a dragon created without artificial assistance: a rarity for his time.
It turns out that players can quite easily switch between Irvan’s dragon and human forms without inconvenience as long as Irvan has MP; it is possible there is otherwise no cap on the number of transformations. By default, battles begin with Irvan in his human form, but by controlling him and pressing both the L1 and R1 buttons, players can activate the dragon form Kouryuu Irvan. Irvan’s MP will steadily decrease but your AP (Action Points, a numerical cap on individual actions) will not change. Another bonus of activating Yuuma Irvan’s dragon form is that your party’s MP consumption is cut down by a certain proportion.
If Kouryuu Irvan’s MP drops to zero, then the much talked-about and dreaded berserk state results. During Kouryuu’s berserk mode, he is uncontrollable and attacks indiscriminately, sometimes affecting party members. While apparently Kirika can revert a berserk Kouryuu Irvan to his human form, it might be worth sparing the trouble and pressing L1 and R1 before your enemies can capitalize on your moment of weakness.
Check out the minute-long video below! There are descriptions written in Japanese written within the video, which may be of interest to any of our readers who can understand Japanese.
Shining Resonance’s Katana-Wielding Loner and More Officially Revealed
Vergil and Sephiroth, step aside. Shining Resonance reveals their own take on the cold, katana-wielding pretty boy character by officially revealing Jenius in a recent press release. We’ve seen him occasionally in trailers and other media, and BeastNote‘s entries on Shining Resonance have regularly made reference to the character. But it appears that leading up to Shining Resonance’s release Sega is periodically sending out press releases to explain more about the game and hype it up. I will provide my own recap based off of Gematsu’s exhaustive translation provided of the newest press release in this article.
Shining Resonance Promotional Movie
Sega recently uploaded a new Shining Resonance video to their YouTube channel. Described as a Promotional Movie, it showcases most of the game’s major characters, including party members and the game’s antagonists. Each character utters a line when introduced in the movie and his/her voice actor is also listed. The Promotional Movie makes a point to highlight battle footage, and interestingly shows some of the first footage of the Drag Machina (Princess Excella’s three dragon attendants) in battle.
Shining Resonance will be released in Japan on December 11, 2014. The four-minute video can be viewed by clicking the “Read More” link for this article.
Shining Resonance New Info Dump: Social Systems, Enemy Dragons, New Character and More
Yesterday Sega publicized a new press release detailing previously unannounced information on Shining Resonance. Gematsu translated the release and published their information here. The article is exceptionally lengthy, owing both to the writer’s diligence and Sega’s decision to release a lot of information at once. In this Segalization writeup, I will be previewing some of the information discussed in this newest press release.
Shining Resonance TGS Promo Trailer
Sega has shared the latest trailer for Shining Resonance, which was played on cycle at their Tokyo Game Show booth. The contents of the trailer are thorough with a rundown on the cast and gameplay mechanics, such as the B.A.N.D system and dragon transformation. If you are behind on information about the gameplay you can check out our previous coverage here and here.
To check out the new trailer, hit the break!
Shining Resonance TGS Long Gameplay Video
At long last, Shining Resonance debuted some gameplay at this year’s TGS. We’ve linked to the video in this article, which you can check out below. The actual gameplay segment starts roughly at the five minute mark and ends roughly at the twenty minute mark. You can see occasional glimpses of the seventh playable character’s profile picture in the party selection screen.
The video shows off the B.A.N.D. System, Yuuma’s dragon transformation, six of the playable characters, and traversal through a world map segment. The game comes across as a hybrid of several other games, in my opinion. I can’t immediately place what sort of playstyle Lesti is meant for either.
Check out the video below!